But depending on your game this could be an overwhelming solution. I rather use the second solution since you don't have to create a Canvas to fit your simple component TextMesh Pro is really great for any size of fonts since it uses Signed Distance Field Fonts.īut if you want the text always face the player camera, you have to implement a Billboard, which may have the same impact as your initial script public class Billboard : MonoBehaviour Īctually, there is a third solution, but envolves purchasing an extension called Unit圜onstraints, which is an excelent extension I always use and it's made for creating any type of constraints: billboards, follow, look-at, etc. Grandparent Apply the transformation to the. Parent Apply the transformation to the object’s parent. For example, if you click the Distribute Left. To distribute objects, click the button for the type of distribution you want. To align objects, click the button for the type of alignment you want. Object Apply the transformation to the object itself. From the menu at the bottom of the panel, specify whether you want to align or distribute objects based on the selection, margins, page, or spread. Point to Point, 2 Points to 2 Points, 3 Points to 3 Points Snap objects together at one, two, or three points. You can use the TextMesh Pro (now Free) and use it's TextMeshPro component: Open the dialog by clicking on its icon in the command bar to the right of the canvas. Set these options to control the behavior of object snap alignment. ![]()
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